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Patterns

Design patterns are reusable solutions to common design problems. They provide guidance on how to combine components and design elements to create effective user experiences.

Why Patterns?

Patterns help teams:

  • Solve problems faster - Use proven solutions instead of starting from scratch
  • Maintain consistency - Apply the same approach to similar problems
  • Share knowledge - Document best practices and learnings
  • Scale efficiently - Enable teams to work independently while maintaining quality

Pattern Categories

Form Patterns

Common patterns for collecting user input:

Layout Patterns

Structural patterns for organizing content:

Patterns for helping users move through interfaces:

Feedback Patterns

Providing system feedback to users:

Data Patterns

Patterns for displaying and working with data:

Using Patterns

Each pattern includes:

  1. Problem - What problem does this pattern solve?
  2. Solution - How should you approach solving it?
  3. When to Use - Situations where this pattern applies
  4. When Not to Use - Situations to avoid this pattern
  5. Examples - Code and design examples
  6. Best Practices - Tips for implementation
  7. Accessibility - Accessibility considerations
  8. Related Patterns - Alternative or complementary patterns

Pattern vs Component

Components are reusable UI elements (Button, Card, Modal).

Patterns are approaches to solving problems that may use multiple components together with specific logic and behavior.

Contributing Patterns

Have a pattern to share? We welcome contributions!

  1. Document the problem and solution
  2. Provide examples and code
  3. Include accessibility considerations
  4. Submit via GitHub

Next Steps