Patterns
Design patterns are reusable solutions to common design problems. They provide guidance on how to combine components and design elements to create effective user experiences.
Why Patterns?
Patterns help teams:
- Solve problems faster - Use proven solutions instead of starting from scratch
- Maintain consistency - Apply the same approach to similar problems
- Share knowledge - Document best practices and learnings
- Scale efficiently - Enable teams to work independently while maintaining quality
Pattern Categories
Form Patterns
Common patterns for collecting user input:
- Form Validation - How to handle validation and errors
- Multi-step Forms - Breaking long forms into steps
- Inline Editing - Edit content in place
- Search and Filter - Help users find content
Layout Patterns
Structural patterns for organizing content:
- Dashboard Layouts - Organizing dashboard content
- List-Detail - Browse and view items
- Master-Detail - Side-by-side navigation
- App Shell - Application structure and navigation
Navigation Patterns
Patterns for helping users move through interfaces:
- Primary Navigation - Main app navigation
- Tabs Navigation - Switching between views
- Breadcrumb Navigation - Showing hierarchy
- Sidebar Navigation - Side navigation menus
Feedback Patterns
Providing system feedback to users:
- Empty States - When there's no content to show
- Error States - Handling and displaying errors
- Loading States - Showing progress and loading
- Success Confirmation - Confirming successful actions
Data Patterns
Patterns for displaying and working with data:
- Data Tables - Displaying tabular data
- Data Visualisation - Charts and graphs
- Pagination - Navigating large datasets
- Infinite Scroll - Loading content progressively
Using Patterns
Each pattern includes:
- Problem - What problem does this pattern solve?
- Solution - How should you approach solving it?
- When to Use - Situations where this pattern applies
- When Not to Use - Situations to avoid this pattern
- Examples - Code and design examples
- Best Practices - Tips for implementation
- Accessibility - Accessibility considerations
- Related Patterns - Alternative or complementary patterns
Pattern vs Component
Components are reusable UI elements (Button, Card, Modal).
Patterns are approaches to solving problems that may use multiple components together with specific logic and behavior.
Contributing Patterns
Have a pattern to share? We welcome contributions!
- Document the problem and solution
- Provide examples and code
- Include accessibility considerations
- Submit via GitHub
Next Steps
- Explore Form Patterns
- Learn about Layout Patterns
- Browse all Pattern Categories